ngl when I first saw this game it didn't surprise me too much, but as the game progressed I realized how cool this was on a programming level. The path-finding was so enjoyable to see it function; the fact that if your character couldn't beat an enemy, they would find another route was so similar to my experiences playing metroidvanias that it left me in awe; when your character picked up the upgrade, they tested it on every place they've seen it; and so much more just left me dumbfounded. Seriously, one of the most genuine ideas that was not only fun, but also surprised me on an entirely different level!