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Hey ho Zoidberg,

thank you for your feedback.

1-2: The keyboard support is currently not our main focus we implemented a very easy solution so that people can try out the game in his current state. Main goal is to improve the mechanics of the game and extending the overall content.

3: Honestly... i don't know the itch.io launcher xD We will take a look what we can do.

Thanks for the feedback.

As for the keyboard issue, if you have done things correctly, by allowing the unity launcher to launch before the game it should allow the player to rebind keys.

There's a keyboard shorcut to force it but it seems I can't make it work.

Pity making your game playable by the most is not a priority but whatever. You decide.

Cheers.

Thank you again for your honest feedback.

We disabled the launcher because we want to troubleshoot gameplay issues first for now.
Finding Resolution and Setting issues are planed for a later stage in the develop process.


We also have a custom input solution because unity does not support all of our needs. (4 Controllers, hotjoin and custom bindings, so maybe the launcher does not support the rebinding of the keys correctly anyway)

For the next patch we plan to activate the arrow keys aswell, but a complete rebinding will come much more later i think. But maybe... if enough players want to play with the keyboard and have much trouble we can prio this issue.

Have a nice day

I know Unity is in the middle of revamping controls so I guess there's work there but from what I've seen it'll be easier to have hotseat controls.

Thanks and good luck with the dev!