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I really enjoyed this! As others have said, I didn't love how the character controlled but the ideas behind it was great (as was the music).

Thank you! Movement is a common theme so I’ve been prototyping a new control system for next year, which is already much better than the one used this year. While making it I found out why this one wasn’t great: I’d scaled the forces by delta time, but I didn’t realise Unity does that behind the scenes already, so it was happening twice! The result being that the game has been balanced for 144FPS and runs weirdly on 60. Honestly pretty funny mistake xd!