I loved that idea, the little bit of story made me really feel connected to my monster as well. Awesome perspective swap and choices of music. It would have been cool to be limited on some moves, I ended up spamming Haunt as Dex since it did the most damage!
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Hey, thanks for much for giving the game a try and for leaving a comment! CheeseFestivities did a great job with the music; they really came through with composing tracks for specific moods and scenes.
As with any game jam, time was super limited, especially in this case since it was my first time creating a turn-based RPG, so I'm glad the story elements and cutscenes did some work. And limiting the combat abilities is actually a cool idea - if we revisit the game after the jam I'll try to incorporate that. I agree as is the game is a little too easy and some of the monsters are a little overtuned (like Dex, and I believe Pakka), so getting this feedback helps confirm my suspicions on the game balance
Thank you again so much!