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Very nice idea with decent implementation. The only complaint is that the gameplay is very simple, I would like something more from the fights themselves (adjusting the arena, leveling the boss, etc.), so far it is enough for 5-10 minutes of gameplay. If i understood correctly attacks only go through when the hero is on the ground, which is a bit frustrating, maybe it was worth expanding this window to the beginning and end of the jump. Overall good, but very small game.

Thanks for your feedback! As it is, my objective was only about 2 minutes of gameplay for this jam game, I agree it would need far more variety to last longer!

Theoretically, the hero will be damaged for the length of time the “fire” effect is visible, at first I had it deal damage if the hero hit the pole at any time, but that was far too difficult for the limited AI to dodge.