Thanks for the comment! I noticed that about the arrows in the last level as well, and I think it's actually a bug throughout the entire game that just isn't noticeable until you have like 50 archers shooting at you. I set the arrows to despawn after they've travelled a certain distance, and it seems the archers sometimes stop walking forward just a smidge out of range. As for the instantly killed out of nowhere, yeah, definitely should've included a damage taken cooldown. That last level actually has several archers stacked up to appear as one until they collide with a wall, and they shoot simultaneously so that all their arrows hit you in the exact same frame. Not great design 😅 Thanks again for the great feedback!