Really innovative concept! Customers often felt like more of a black box which I was gambling into (I know, like real life). I would recommend making the score numbers more clear, even so. Perhaps a bar over each raiding party's head that goes from red into various shades of green back to red, indicating when it'd be best to kill the customers. Doesn't have to always be there - maybe it could be added over the second or third fight, as an "upgrade" of sorts. Anyhow, that's just a thought, this was otherwise quite a fun game. I liked the various tradeoffs that were offered between rounds, especially since both sides could be good depending on the circumstances. That added quite a bit of strategy to those choices.