There are a lot of fun puzzles you can make with this set up. At first, I thought it would be enough to just take a simple path as Midas that the skeletons would be able to easily reach, but since you're working against the AI as Midas, you need to think of a path that outwits the AI that you can still reach when you play as the skeletons. It's a good dynamic! I think most of the skeleton sections were much easier than the Midas sections, though, especially because you could just camp the door. I think you could easily build on this concept to make a really tricky puzzle game!