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(1 edit) (+2)

Super cool presentation (you have an animated icon too!). I was pretty confused with the gameplay at first. Once I understood it, I did start to have some fun avoiding the ghost hunters and trying to prevent the objects from hinting at my existence. Though it also did start feeling tedious as things went on, and that dialogue didnt really help either. Still, this game looks amazing for 48 hours and clearly has a lot of heart and though put into it!

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Thanks! I loved the game you worked on as well.

The dialogue implementation didn't turn out how we wanted but there might be a post-jam version that fixes a lot of the issues and adds some more polish. 

I really hope that it turns out well in the final version! I wrote most of the voice lines and there's so many fun ones that aren't "Say Cheese!"