Hey, thanks for the review! Really glad you enjoyed it!
We are testing a few ways to balance the game for our post-jam releases. (Yes there will be a steam release!)
Some of the ideas we are considering are:
- One idea that came from the review section was to make the map bigger, the camera would follow the player, and enemies would spawn from much farther away, giving you more time to react, and plan for ammo runs.
- Another difficulty with balancing, is how much ammo you gain, and how ofter the ammo spawns. Right now this is a little bit chance based. An idea could be, the when you kill an enemy, ammo would spawn from the left side in a reversed mirror kind of position.
- this would be nice flavor, as defeating "bad stuff" spawns "good stuff on the other side", but maybe picking the up, could trigger again something "bad" to spawn, which would be very yin-yang.
- this would also help balance the spawn rates a bit, and it would make every piece of ammo more precious, as you need to defeat an enemy to get more. (To account for missed bullets, we would probably spawn a piece of ammo, with (helthOfDefeatedEnemy + 0, 1, 2, 3 depending on the difficulty settings)
Again really happy you gave our prototype a try :D