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(+1)

Falling down after jump curve felt very rigid

Movement speed is good

While running along the wall I could climb up to the top of level. Generally, spamming jump next to walls would make me climb crazy fast and frantically throw me through level.

Revolvers seemed pretty shit at damage.

In 3440x1440 resolution timer and score are almost in the center of the screen, there is no crosshair and hurt screen overlay does not cover whole screen.

Back-strafing while firing was unpleasant when I fell down platforms. I guess that is my own fault, but maybe there could be a lower starting gravity so I could "feel" that I'm falling and "second jump" in air to get back?

Enemies could soak up less bullets and ground enemies would make this a whole deeper experience. Keep it up