Thank you very much for such detailed feedback. Great idea about "load radius", I've thought something like this, but deadline was creeping too fast. And yes, about lack of controls and added frustration you are right.
"Realtimeness" here was to add more action into the game, because when I was testing separate planning/execution, it always was boring to watch execution. May be that's just for me.
Yep, and difficulty curve :) Don't know, I've solved every puzzle first time :))))
And thank you again for such detailed comment, I love constructive criticism!