161m! It was quite difficult once the floor went fully up hahaha :D
Very cool idea, and well executed apart from the slow-mo being FPS based, made it quite hard to do things quickly and felt like my inputs weren't read consistently.
I love the aesthetic, and the art is well made. I also loved the tutorial and the way you layed it out, it made it easy to quickly understand that bombs destroy tiles for example. I also really appreciate the option to restart the game, rather than needing to go through the tutorial every time, it's also smart to make the tutorial be the beginning of the game and can just continue running after it ends!
Overall, well done, I think once the FPS based slow-mo is fixed and some extra polish is done around the game feel, the game will be incredibly addictive, as I can already feel it now a little bit!