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This is one of the best games I've played this jam that I think is doing a lot of interesting stuff with just very little. 

I think the title - dehumanization - is clever in the sense that this game is as much about the concept of of course deforestation, but more pointedly about the very sense of the word; "dehumanization". It's kind of making a statement about the completely arbitrary distinction between environment/humanity, to deforestate is in a sense to dehumanize. A sense that is given by the fleshy feeling environments only cut through by the house we are trying to extend, which could be said to stand in for undue expansionism.

But also, it's absolutely about labour! To deforestate is simultaneously portrayed as a glorious expansion of "civilization" (which you can kind of get from the use of the song, morning mood by edward gieg, symbolizing a kind of westernized but offputting tone to the whole activity) that is also almost mockingly plastered over mind-melding repetitive work: that, which of course, dehumanizes someone.

Very good job. Deserving of all 5 stars in all three fields.