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Visually this game is great, beautiful art! conceptually it’s a very clever take on the “you are the level designer” style gameplay, you tied it very nicely into a narrative element of good and evil!

I am terrible at this game though haha, It’s quite tricky to carefully plan out both dying and not dying simultaneously but that makes the gameplay super engaging.

I think at least initially giving the player more time to make their “decisions” would help ease the early difficulty scaling a bit!

Pretty fun game!