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Loved the devlog.

I was curious about the scoring system. Finding out ways for the player to engage with the game mechanics instead of doing things like camping the door is not an easy problem.

In this version of the game, is the goal to keep the hunters inside the house as long as possible without them finding your secrets?

Thanks for watching! Honestly the scoring system was thrown in during the last 30 minutes, so no thought went into it lol, but the main goal was really just to scare off all the hunters without them finding the knife or skull.