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I can confirm that the next game did, in fact, treat me better. First off, the platforming is well-designed and great for speedrunning. To be honest, it's one of the only games I've tried to speedrun, along with Mario Scratch 4. Most of the deaths in the game felt like they were my fault rather than the game messing up. The UI and environments in this game are also a step up compared to the ones in the second game. Also, on the second game, this game was actually enjoyable compared to the mess that was Island Hopper. Polly plays very fast and has a double jump, which is great for correcting jumps and speedrunning. Not to mention, the new Glider and whatever the can is called adds variety and spices up the level design, making it actually fun to play instead of boring and annoying like the other games. The camera isn't bullshit like the other games too, and the drop shadow, though a bit small, is still great at the very least. I'm glad that most of the flaws from the second game were fixed and improved on, and they definitely paid off. It takes a real one to not only take feedback but also improve upon and make the game better. Good job.

But there are still some glaring flaws, like the difficulty on the last level being more bullshit than actually fair. Some parts are just cheap, like the one-level platforming at the beginning, and after you complete that, you have a long way till the next checkpoint. So if you die, well, too bad. I can see what you're going for, but you might want to examine it a little bit. There is this saying that if it's just the right difficulty for you, then it's probably too hard for the player. But one thing that is just no excuse for is definitely the Billy Bicther boss fight. That fight is pure ass. All the fight is, is just running around in circles and hopefully landing a shot which, most of the time, either goes backward because you have to turn around a second time for it to actually face Billy. Not to mention, most of the shots feel like they don't make a hit because there is no health bar or physical damage on Billy Bullfrog, which especially sucks because on his second phase, there is no difference in appearance between phases, so it feels pointless. And at least add two heart containers or whatever they're called at the second phase, which is just a harder repeat of the first. But even after beating the boss, it feels a little bit anticlimactic since it just kind of ended, especially since Polly's "beloved fiancé" Lurn didn't speak any line of dialogue during the ending or the entire game, for that matter. I don't know how Lurn even got Polly, for that matter. Maybe Lurn has unlimited Rizz or something. idk I'm not playing the second game to find out. But either way, Polly the Frog 3 is an amazing game and way better than any Polly the Frog game and most of the games you made. I can really tell that the game has effort and passion baked into it, and I'm glad you took all the time you needed to make the game. You're a real one, Brad.










LURN MOMMENT

Thanks for your constructive criticism! I can't argue with anything you've said here, I'll definitely try to improve upon and fix this kind of stuff in my next game. Lurn definitely has unlimited rizz, though. 😳