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Beautiful entry! Great idea and implementation, and art/music really compliment the gameplay! I'd say that it needs more balancing, right now there's no point to place anything but the weakest group of enemies, my longest run was when I placed only low-left enemy at about double of their timer frequency. But if the score is not the goal it's really fun to place the ships as many as you can and see how long our tipsy hero can last :)

Also great job on ships' movement/bullet patterns, it was a really nice touch to the game!

Thank you! Yeah, balancing was definitely a challenge, due to the fact that most drops and the ship’s behaviour are unpredictable, we had to do a lot of test runs to try and get it right, haha. The fuel drain does go up as you play, but so does the amount of enemies that spawn per wave, and I feel like that’s the reason why you can grind out fuel from them.

Maybe it’s the creator bias speaking, but I do very much like watching the ship try to survive bigger and bigger bullet waves, haha

Thank you for your review!