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(+1)

It was a little bit too easy, even more with the new game +
Great code work but the game lack of personality, graphism wise 

I'm actually glad to hear you say this, because everyone else have said it was challenging or even that hey didn't reach the second power up. I have been worrying I made it way too hard. Of course a better solution would be to have difficulty options and gradual progress, but that'll have to be next time ;)

About the "personality" it's absolutely true. I litterally used an asset called "game template" for the most of the level models 😅 But I was solo and focused on gameplay this time ;) Thanks for playing!