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I love this idea! This is so well executed for a two day jam, and I'd really like to play something like this as a full strategy/management game, maybe where you need to keep the same player winning consistently, or keep them engaged by keeping them alive and playing but not getting OP. Or maybe it  could be in a team deathmatch context where you're playing as the game dev and observing how red vs blue team are doing and make sure to provide boosts in real time so that the game doesn't seem unbalanced to either team. Excellent work here, and great job on the visuals and audio design, too!