Neat puzzles, I felt like the difficulty scaled up well, but I felt like some mechanics were only relevant for a few levels. I experienced a few bugs and inconsistencies with the physics objects, like one times my ball got stuck in the mallet when I let it drop which forced me to restart that attempt. It's a neat take on the theme, I don't really see the villain idea but acting as the various objects in the lair is a nice idea. I think the art style could improved a bit too, since it's clear that the villain and ball were given the most attention out of everything. I think your game just needs some polishing; I do like the ideas here, and there's a lot of potential if you decide to keep working on this. Good work!