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A really nice puzzle/platformer with cool switch boxes mechanic, but I'm not sure about the snake. It just adds artificial difficulty, and imo the game would be better without it. It is huge and turns towards the player instantly after switch, which often leads to unfair lose. If the snake were incorporated into puzzle design, that would be interesting, for example if there were some walls that the player can go through, but the snake cannot, or something like that. Anyway, kudos for trying such an interesting idea. Also the graphics are really cute and nice and the puzzle design is solid!