Creative and deceptively challenging. I love the two different forces you control, it was a cool dichotomy and a simple yet complex control scheme. I also liked that since you aren’t controlling the ship/fish directly, sometimes it’s hard to get them to do what you want. With the debris as well, there’s a lot of strategy for such a simple game. I do think it might work better on a larger, scrolling map, through, so you don’t get trapped on the edge. Nice job!