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(+1)

This is pretty neat and also tricky, and a nice take on the theme.  I do like the aspect of having to remember whether you're supposed to win or lose.

Some things that I think could be improved:
• Better feedback about what happened when you lost (some sort of "game over" screen that lasts more than a few frames, and somehow indicates whether you were out of time or chose the wrong thing, and what you were supposed to do)
• I think maybe having the timer as a bar instead of a number would make it easier to tell at a glance how much time you have left.
• I was going to suggest maybe having a "Start" button instead of just starting immediately and running out of time until the player does something, but after thinking about it again, I think I might like it this way.

Thanks for the suggestions! I will definitely incorporate a time bar for the full release that I am working on. As for the losing feedback, maybe I will have either the timer or the player's panel border glow depending.