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Progress Update: Most of the improvements to the AI are complete. It is infinitely more capable now, although it is still only making decisions on a turn-by-turn basis. Over the next few days, I'll include Strategic Objectives, Personality Types, a rudimentary diplomacy system, non-FTL promotions, off-map threats, and stats. It is tempting to release the update early with only the AI improvements, and if anyone playing the game so far wishes me to do so then I will do so, and save the other additions for 0.0.3.