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I think the art and story are the highlights of the game for me, I really liked the backstory leading up to the gameplay and thought it introduced the idea well. The gameplay was way too difficult for me though unfortunately, I found that I would lose about half of my health in a couple of seconds if I happened to make a poor jump or run into an enemy. I think there should be some way to regain lost health, for instance, slimes could drop hearts and other items, so you can be rewarded for fighting, even without the hunter ability. A checkpoint system could also be a big help in balancing out the difficulty. Overall, I think the presentation here is strong, but the game itself is too challenging, with some improvements though I can see this being very fun while still maintaining a high level of difficulty!