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It seems to be the same as the prototype version? Let me know if you're going to update it later. On top of that, the movement seems to be very slippery (either the player has high inertia or low friction between the player and the ground). I ended up falling through the hole because the player wasn't stopping when I expected it to. It could be the intention, which I'm not sure of cause the game seems to have something to do with weed.