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(1 edit)

The combat is too rng-based, it feels annoying to repeat a fight so you can beat it with better luck, and the potions run out so quickly that it feels that you get stuck until you just have better luck, otherwise I like the game, nice story and music, animations and models look good too. This game is nearly perfect, the combat is holding it back tho..

I've removed the critical hit chance of enemies to get rid of the RNG factor, this should make it more enjoyable now :) since the rest of the enemies combat AI follows a certain structure that is unique to each foe, I've kept the rest as it is

Oh thx a lot, i appreciate it :)

one can add the game to your library

thanks you =•^~^•=