Went to town! Some questions.
1. Seems like leaving adventure to travel back to town without camping first is a terrible idea if you have conditions and enough rations, in that there are no other times to recover before you're forced to Work. By design? Should there be a warning in the noob-text "hey now's the last chance to remove exhausted/panicked before you might be forced to gain another condition!"
2. Do injured/sick's +1d, drop-highest effects apply to the rolls to recover from injured/sick?
3. Can goblins decline to advance while in mid-dungeon at the end of a session because they wish to avoid becoming a veteran and going from 3 available titles this session to just 1 next session with no short-term gain?