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Went to town! Some questions.

1. Seems like leaving adventure to travel back to town without camping first is a terrible idea if you have conditions and enough rations, in that there are no other times to recover before you're forced to Work. By design? Should there be a warning in the noob-text "hey now's the last chance to remove exhausted/panicked before you might be forced to gain another condition!"

2. Do injured/sick's +1d, drop-highest effects apply to the rolls to recover from injured/sick?

3. Can goblins decline to advance while in mid-dungeon at the end of a session because they wish to avoid becoming a veteran and going from  3 available titles this session to just 1 next session with no short-term gain?

@srinvp you're always bringing the good stuff.

1. If you've got rations, camping before going back to town is a good call.  It's not obvious that's the case, so a warning in the text would be nice.  It would also be a great GM move to say "As soon as you get back to town, you're getting put to work.  If you camp first, you can recover before your shift (and without having to pay for it."

2. They do not.  Injured / Sick do not impact recovery.  It would be such a cruel spiral if they did.

3. I never considered it.  I'd say they can't decline.  They need to hit that hump of development at some point, and the veteran benefits will be nice down the road.

I have two apologies to make, then... ;)

Was the injured/sick bit in the text and we missed it or do I get to feel better about myself? :D

Feel good about yourself! We never spelled it out in the text, so it's good you brought it up in the forum.