This past week I implemented the rolling boulder, one of the traps in the level. It's a cinematics instead of being a physical object, because I wanted full control over its movement.
Then I made a modification to the Soldier Swordsman, some soldiers are throwing firebombs instead of going at the enemy. They are often placed in high areas to endanger the player in certain areas.
I also made changes to some parts of the level, such as widening the stairs where the rolling boulder will have to fall and finished placing enemies in the first tower of the level, especially enemies that throw firebombs at you.
In the gameplay video I didn't include the rolling boulder since I haven't finished adding it in the greybox level yet, it will be for the next video.