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I like this game but there are some things I want to tell.

Well first score system is not obvious for somebody new. Maybe Metal Slug had similar but I was surprised when while playing 2 time I saved more kids and get lower score. On my firs run I didn't save any because I was struggling with boss. On second run I had saved 6 of them and still got lower in top players. Apparently there is combo based system. It is a small thing but I think you should be open what is giving more score.

Second one is that when teaching control game is like you can do this this and this. Go. No tutorial or even try to do it yourself. I guess it is for imitating arcade games but arcade controls are displayed while showing movements to player that will play it on keyboard or game-pad.

Third one is that you need to press coin button. Again I guess is for imitating arcades but I don't understand why do it on PC.

This is 3 things I think could be better or worse, but overall I would buy this game today if there was a full version and if it was priced adequately. 

Control is not complicated so you can pick it on the fly, score system you can learn by observing what the game is doing and pressing the coin button is not a serious issue if you played any arcade games on MAME.

Thanks for addressing some issues you had with the game!

The scoring system itself is fairly straightforward, though it's mainly the combo system that is responsible for giving you bonus extra points if you're precise with your shots or not. Still, this system is indeed not very well explained nor motivates the players to use it, so I'll be sure to put more in-game focus on this scoring mechanic!

I agree that the controls, as they are right now, are not very well explained, and that was mainly due to the 2 player coop having both their own keymapping. Still, I'll try and find a better and clearer way to instruct the controls in a future update!

The credit input is more or less a way for players to give themselves a challenge by choosing how many credits they'd want to play with, and it was also a way to strengthen the 'arcade game played on emulator' vibe (like the Neo Radium screens, taking inspirations from emulators like Kawaks, Nebula, MAMe, etc.). So for the moment there are no plans to change this aspect of the game.

Still, I really appreciate your in-depth review of these apects! Either way, more changes will come in the future to make the game more and more accessible for players while also staying true to the arcade/emulator feel of it 👍