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Thank you for the kind comment!

  • I'm glad you think so. We had tried the micro-tutorials in previous jams, and they seemed to go over well. I know I prefer that to a wall of text at the beginning.
  • We've had a number of people mention that the spell key-binds were confusing, so we'll definitely have to look into that. I was hesitant to give them individual keys during development because I didn't want some worst-case scenario where the only active keys for a level were Q and P or something crazy. Maybe if we kept it to Q, W, E and then A, S, D it would be manageable. And the shooting through walls was just a result of time constraints, haha.
  • Definitely agree on the UI. We didn't try full-screen until we were uploading to itch, and then spent the last hour or so making sure everything was at least visible on different aspect ratios. We'll have to think about UI sizing earlier next time.

Thanks again for the feedback, we really appreciate it!