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(22 edits) (+1)

Convenience store Update, Player waking up

18/07/2023

Been a while I posted some progress!


convenience store system 

I've completed making a convenience store,
where you can purchase items that could heal the player's health.

Trying to come up with a UI design has been one of the trickiest tasks for me.
Trying to hook up the dialogue system with the buying system was also pretty tough.

Overall, I'm pretty satisfied with how I polished the convenience store.



Drinking, Eating reactions

Also added some player's reactions when consuming the health items.
This was really fun to add.  



Vending Machine

Besides of the convenience store, I also created a vending machine.
You can buy chilly sodas from here, which also is a health item.
I added this because I like to have as many interactable objects in an environment.



Battle Lost - Bench Revive

After creating the dialogue system,
I found out I haven't yet  decided on what to do when the player loses the battle.

So I created a sequence where the player wakes up from a random bench within the area.
I had to think for a while how to implement this, but I'm glad that it worked out!

I do have another supplementary idea related to the player reviving sequence,
but that will be future progress for now.
I'm really excited for this idea as well.


Currently working on progress is: Assist Skills
An available assist skill will depend on how many times the player successfully evaded the enemy attack in a row.

Hope to gain some speed with my progress.
I realized that in the end, no matter how long I worry about the outcome of a certain feature,
If I enjoy it, everything's gonna be ok.