That's what I was hoping for! I didn't really like how much of the focus was on the monsters which sometimes ended up making the game stay away from the lore, my plan is to try and stay as lore accurate and realistic as possible.
I have been thinking about making the map loop like that but in the lore level 0 isn't infinite like some levels its just huge! I plan to keep expanding on the map hopefully around 1 quadrant per update as I add the other levels and such. Also right now I have the code set to where players that are somehow able to no-clip out of bounds will be sent to the next level/sub-level. But if just having the level loop is preferred then I can do it easily.