Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

https://imgur.com/QoN8ESX

Great game, even when it eventually started to run in "seconds per frame" during some pushbacks against the relentless human hordes.

The lag slowly started appearing rather than at once. CPU usage is not high, same with memory, other tabs work fine too. The fps drop at first didnt appear at all on the Chest screen.

I did not leave many gems lying around, maybe 50-60 total. If it helps, I mostly spammed Slimes and spawned small waves of Boomers, Minotaurs and used less than a dozen Golems by this point, did not place a single Zombie or Mimic Chest. Slimes and Minotaurs both had ~~50 upgrades, boomers maybe 60, golems ~~10, Ghouls/Zombies ~~20.

Thank you for making such a neat game, brought me back a bit to the days of Armor Games

(+1)

Hey, thank you for your detailed feedback! I'm currently trying to fix the framerate issues. Did you play the browser version or the desktop version?

Browser version, I've yet to test it out on the desktop, planning to do it tmrw morning

(+2)

From my best guess, it might be that the browser version isn't properly clearing destroyed objects from memory.

(+1)

Update from desktop version : By the time I reached 400k score there was no lag whatsoever

It's isolated to the browser version, I will playtest it in Chrome instead of Opera to see if it's just opera

(+1)

Thank you for testing!

(+1)

Chrome : By 450k score there is noticeable lag even without slimes or any monsters on the ground.

With a dozen of any mob the fps drops as well.

Spawning slimes from one end of the map to the other also makes it way way worse.

Chest/Upgrade selection screen lags a bit, but not much. Even with a map full of slimes