I showed the game to a dev that makes slot machine games for casinos, they said they like it. So I tried it again. I went through with mostly yellow-containing tiles and midas touch is now pretty nuts even when I had all sorts of other yellow icons draining chips like mad. I still could've died so I'm going to say it's balanced but someone who isn't running lots of "pay chips" tiles might find it stronger.
Viewing post in One Armed Bandit jam comments
Here's what I got from them:
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i think the biggest thing was just sort of, clarity in battles? like what the heck is going after a spin,
i think slowing down animations or something during the "action phase" would make it more readable? i think what could help more is to somehow get the player introduced to the symbols and their effects
cause for a bit i didn't know you could actually look at your symbol "deck" so i was like "cool, a lemon idk what that just did
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