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ok, my mistake. I actually didn't see the "stage 1" in the corner when I started so I couldn't do anything. I would suggest adding some flashing hints for people to know what to click, you've mentioned that you have to click an adjesant enemy to attack, this would also be helpfull to be flashing or some kind of other hints, but other than that it's a fun game. I almost beat it but at the last stage was too difficult.

(3 edits)

Hey jeebs,

You're totally right about the clarity issues, I just updated the game and added a few little things to help with that, I already had a "jiggle" function built for the cards, so I added that to buttons on the Map screen. 

Also, when you place a card next to any attackable enemies now, their border turns black and the card jiggles. (edit: Card jiggle might be causing a small bug right now, so this has been removed.)

Lastly, I did update the balance and tweak some of the card and Relic values - hopefully, your cards scale a bit better with the levels now.

There were a couple of other changes as well (you can now select a hero/starting deck at the start) and I'll throw more details in a devlog, but I wanted to address your suggestions/ideas directly too.

Thank you so much for the feedback and for playing! :D