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(+1)

I mean giving someone more than one rumor (so that they have more than one chance to spread something before I talk to them again).

(+2)

Hey, turns out that is actually a bug. The intended behavior would be for the rumor to be replaced each time you choose a new rumor the character is receptive to. As is, the character is only actually holding onto the first rumor and therefore will only attempt to spread that one, despite the fact that multiple visual indicators display.

Appreciate you pointing it out even if it wasn't initially a bug report :P