It's a platformer with a very fun concept, its execution could be even better, there were parts that I found very punishing for the player, like the part where you can't see the abyss before the camera pans forward. Since a platformer needs very fluid controls, I feel the character is very attached to the ground, look for information on how to make the fluid jump, I forgot the name, but there are many channels that talk about how to make a jump like Mario or Celeste . Having a more immersive level design would be nice, without being so empty because it can be boring and I think enemies would make that difference since you don't have to put in more difficult parts of platforming. I liked the arts and the concept could be much deeper, having a story would be good, but I don't value it so much, I even think you could put a story told through the environment, maybe just to give a context of why I I'm picking up these shiny things. The game was very well done for a Game Jam congrats and great job, keep it up!