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Hey there! While playing I did notice somethings that kept me from liking it.

  • The Camera is too close
    • Perhaps Zoom out based on velocity so you can see where you're going to land, or pan the camera down
  • The player falls at such a slow rate
    • You could increase the mass or gravity in the rigidbody or bypass it all together and write your own. A lot of games also implement a higher gravity scale when the player is falling for a snappier platforming experience.

Nice job!