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(+1)

Very cute and pure game. The art was kinda simple, but I actually loved it for that.

Some feedback on mechanics

  • Controls worked as expected and were responsive -- well done!
  • The guns showing when they'll shoot is A+ game design.
  • I want to know when I'm dealing damage! The enemies and building should show that they're being impacted somehow by my attacks. When I first started playing I couldn't tell if I was doing damage.
  • To make the game more challenging, give me a reason to not hold spacebar the whole time... a compromise of some sort. For example, while use the flame attack, you move 50% as fast. This would be a tradeoff between attacking and dodging bullets. Curious how that'd feel if you try it out.

Some feedback on theme:

  • I wish that it was leaning more into the Mech nature of the dragon creature. A mechanical dragon wouldn't just shoot flames, it'd have rockets, or machine guns, or something beyond just fire. Make me believe it's a mech :D

Thanks for sharing this project!

Thank you so much!! I had actually had an indicator sound for when you did damage but didn't end up keeping it because of running out of time and it being unfinished. But I plan on continuing development, so I will be sure to take your feedback into consideration while finishing it up!