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(1 edit) (+1)

Thanks for the feedback, but there are a lot more features that i will be adding to my game like different attacks as well as abilities which require efficient utilization of its effects, also there will be multiple characters. all of this means that a simple choice between either attack of move is not going to be enough to cover this feature set. you can see some examples of these features in the last 3 levels where you control multiple characters as well as have a special axe attack that can hit multiple enemies at once. 

that being said a detailed tile pallet that tells the player where they can move/attack and where they cant is something i will be adding to the game soon once i am done figuring out how i want special attacks like swap places, knockback, stun to behave in my game.

i really appreciate the detailed feedback with the images. it will really help me as a reference when i am making the custom tileset for letting the player know which tiles are valid and invalid along with what is going to happen on those tiles.