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I like how straightforward the fighting was, but it was a bit too easy to just kick back down everyone the second they got back up. Jumping on everyone's heads was my personal favorite move to pull. 

While individual pieces of the aesthetic look nice, it doesn't quite coalesce into a consistent look (some elements are cartoony, others are realistic, etc.). Still, it's impressive how well everything fluidly animates and how functional it all still is!

Thanks for playing. The head is an issue that I should solve in future version. About graphics.. you are right .. I am thinking to change the girl to manga style. Let's say that now the game is like powerrangers (Cool guys and mechas are puppets.