Nice platformer, the movement feels a bit slide-y and can be a bit hard to control, but I don't think that takes away from the experience. I thought the gun shooting wasn't working at first, since there's no sound or visible projectile, but eventually I figured it out. The graphics, sounds, and music used were all well selected too.
I did find a bug, that the level doesn't reset when the player dies or falls off the level, so opening the menu and restarting the level is the only way to continue, which was a bit annoying, especially when there's some tricky jumps here. All in all, good job on this though!
Viewing post in CyberSteel Rapture jam comments
Thanks for taking the time to write your thoughts! It's a shame I didn't get bullet tracers in before the deadline but the game has good bones on it so I'm continuing development to see if there's a story worth telling here. I learned so much that I can get more done in the next two weeks than I did during the jam! (I already added bullet tracers...)