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The gameplay is relaxing which works out well for the idea, though it gets pretty grindy with how many flowers you need to grow to reach the next part of the story getting progressively more lengthy as the flowers take longer to grow (Starts' reasonable, but ends at 50 of each?). So I think it could be re-balanced pacing-wise. I also noticed that money from customers is more sparse when you are growing something. Which is odd since that leads to odd lengthy time spans of inactivity.

But the story is fantastic! I was always wondering what would happen next with all of the characters and that kept me going. While a lot of the ires that took place were fantasy-based, it was the symbolism of what they represented that hit home. They all had some sort of relatable trait or scenario that you could empathize with and parts got me a bit teary-eyed. There was also a bunch of good advice sprinkled throughout to boot.