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I am extremely extremely sorry for not responding sooner, but I didn't really have a good answer for you. I really didn't want to change the policy, although I was also hoping a better alternative would pop up. But that never really materialized. And a lot of irl things came up and things got away from me. Which I know isn't a good excuse, but it's what happened.

Which is all to say that I'm willing to give you permission to release an already modded version of the game. I know that's probably too little to late at this point, but I didn't want to leave things unresolved. And I really didn't want you to feel like you wasted so much of your time. I know how disheartening it is to have your efforts wasted. 

And again I'm so sorry for taking so long to give you a response. I was worried about scenarios that I probably shouldn't have been worrying about and hoping for solutions that probably won't come. So I hope this brings at least some positivity to you.

Well the IPS patch method did come up, which was rather straightforward for users (like one or two steps more than immediately playing the game). The only problem is that the method can't be used for installing multiple mods, which really is also a problem for hosting modded versions, too. Though that concern might be a bit moot because I don't really know if there are many mods for that lack of compatibility to be an issue! xP

I had been considering trying to focus on more gamedev stuff recently, so there is a chance I come back to this and work on more of the mods I had ideas for. I'd decided to have them all the mods be part of the same modded instance for ease of installation, with in-game options to toggle each one on/off. Being able to host the modded version without requiring anyone to have to install them sounds like a sweet deal, thanks!