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(+1)

Seems pretty fun! I quite like the different generation tables, and it's cool to see the modern canon distinction between islanders and mainlanders acknowledged in the names section.

Quick question though, what are special moves? Since they cost tokens to use, I assume they have a mechanical impact unlike gear or secret powers, but it's not really elaborated on. I'm guessing it's an automatic success without rolling?

Think of it like a Final Smash in Smash Bros. You probably ought to roll if theres a chance of failure, but its big and flashy and if it hits, probably solves your problem.


the text isn't very explanatory, but this is how I've always run it.