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(+1)

Strong visual style and straight forward concept. There were a lot of fun "aha!" moments in gameplay and the menu and camera controls are so elegant. The secret weapon reveal was awesome! 

I played this in the kaiju jam and I love the improvements that you made!

It would be nice if the enemies were demarked in some way to make them stand out, and maybe even have health bars for the bigger ones.

Thanks for trying it out! You got to see the "secret weapon" being deployed? The big mech is mentioned in the mission's description I think, I was planning on having a character portrait with text to show up at the bottom of the screen during play to give updates and tell you how long you need to hold out, then some sort of audio que and lights blinking to pull attention to mt Fuji before deployment, but didn't have the time. Good feedback about the enemies, the only clue you get at the moment to their location is that the tin-can starts walking towards the closest enemy even if they are on the other side of the world. Maybe I'll add a radar building to help alert to enemy locations in a future jam.

Can you be more specific about what the "aha!" moments were in the gameplay for you? (For future reference)

(+1)

Some of the ahas were from not reading the instructions (the menu was amazing reading after the first attempt), like with weapons and what they did.

The biggest was that I could move the camera at all, and then zoom it in or out.