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Unfortunately my laptop couldn't run it above 10fps, even after customizing nvidia geforce to optimize it.

I don't think I can give this game the rating it deserves, because I love the art and the cute little robot character!

I appreciate you trying to play the game! Unfortunately between graphics and difficulty this first game is a bit rough, but we appreciate all the feedback we are getting and will definitely make a more optimized game for our next jam :)


And thanks our art team went really hard on byte! He's my PFP on twitter - Zonnap

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I wanted to say I really appreciated you going the extra mile to try and optimize your PC for the game. It really meant a lot to the team here! I wanted to let you know that I updated the game last night to where it should now be in a playable state if you wanted to give it a shot :) if not I understand and appreciate your feedback!

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I have to commend you and your team for responding to player feedback with speed and accuracy. And with the new build (and a much more powerful machine!) I can finally review this:

I still stand by my opinion on the character! The environment art is also very captivating and tells a very cool story (is the city below built from a fallen mech?)

Loved the new map. The new platforms and paths made it much more engaging to experiment and learn. There were some moments that felt punishing however: I learned to glide to the feet of the mech (was a little sad I didn't win by touching its feet), but there was no way to escape so I restarted. 

I spent a good while figuring out how the bounce platforms worked, and got my final time to 29 seconds! but the final screen didn't show my current time, or best time, so that's more of an estimation. 

There was very little air-control, so most of the platforming felt at the mercy of the bounce pads or whatever my little legs could muster.

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oh and there was something off with the camera controls. They would lock up and after experimenting in windowed mode it looked like it was tracking raw mouse position change, rather than raw mouse motion, so it would stop moving the camera my mouse reached the edge of the screen

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Thank you for trying overbyte again! We really appreciate it :). I'll definitely look into options for window mode users too as that is fantastic feedback thank you! 

As for the air controls I think making them easier to use would've helped with the cars some as well, I'll see what I can do in the future or once this jam is over, but fantastic! And congratulations on the 29 seconds!!

A leaderboard/Final time was definitely planned, but had to get cut at the last minute due to time constraints funny enough lol, that said I'll see if I can add one in a future build :)

thank you again for trying the game it really made my day to hear it was working for you!