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(+1)

Got dang, this is just a full game isn't it? I played the postjam version since I missed the voting period anyway, and from what I heard it sounds like that added a lot to the experience. Lovely art, and the dialogue was unexpectedly funny and genuine. Although it got a bit lengthy for me, I appreciate the iterative nature to scaling the tower, getting stronger each time and hoping you've got enough resources to bomb the hell out of properly defeat the current boss. Also, just, the whole basis of the game... what sparks that idea? It's beautiful, stuff like Yukari's design is a blessing

(+1)

lol as far as where the idea comes from, we've both spent a lot of time around southern US cultural garbage. Big Mouth Billy Bass is always close to the surface. Though it was also just a good excuse to make up some cryptid OCs for the enemy sprites.

(+1)

Understandable... the Billy was not lost on me. Half expected to see Yukari show up rocking a Salt Life sticker